Server available at the moment for all games: Mtg, Pokèmon, Metw, Nr, Cthulhu and Lotr.
- Oct 15th 2009: Vtes complete.
- Nov 12th 2008: Gccg is under active development again! Join #gccg on EFNet.
- Dec 4th 2008: First complete Cthulhu game was played.
- Nov 12th 2008: First complete Netrunner game was played.
- Sep 1st 2005: Gccg II project postponed.
- Oct 26th 2004: Gccg II project started.
- Sep 26th 2003: First complete game of Lotr was played.
- Jan 29th 2003: Project moved to gccg.sourceforge.net.
- Jan 25th 2003: First public announcement on happypenguin.org.
- Dec 4th 2002: First complete game of Metw was played.
- Sep 18th 2002: First complete game of Pokemon was played.
- Jan 9th 2002: First complete game of Mtg was played.
- Jan 25th 2001: The project was founded.
Generic Collectible Card Game is a
multiplayer multiplatform implementation of a card game
engine. The card game engine is designed to be of general
purpose core for several modules each defining the game specific
behaviour. Players download a client for their platform and all
modules of interest. After launching the client for one of the
games, it connects to the central server of the game
chosen. When connected, all aspects of the collecting, trading
and playing are availble to the player.
Here is a brief summary of features:
- Deck editor including import and export from/to a text file.
- Fast game play: bureaucracy not implemented (on purpose).
- 1-4 players.
- You can watch games while not playing yourself.
- Highly customizable: macros and scripting language included.
- Servers have a knowledge of several game formats (for example Type 1, Type 1.5, etc. in Mtg).
Own game formats can be defined.
- Sell cards by determining a price and the number of cards for sale.
Clients can see always the best offer.
- Easy trading: create your want list and the server helps you to find a trade.
- Sealed deck games.
- Export and import to/from existing deck formats.