Table of contents
1. Getting started
1.1. System Requirements
1.1.1. Mhz?
1.1.2. How much RAM?
1.1.3. How much disk?
1.1.4. Bandwidth?
1.2. Graphics Setup
1.2.1. What is recommended resolution?
1.2.2. I don’t see what i am typing?
1.2.3. How do i set full screen mode?
1.2.4. I can’t resize the window?
1.3. First steps
1.3.1. I am logged in! What to do?
1.3.2. I don't want to be a rat!
1.3.3. Some people have text under their /whois info?
1.4. Mouse and keyboard
1.4.1. Sometimes chat line editing keys stops working while playing.
1.4.2. I don't have right mouse button.
1.4.3. I don't have middle mouse button.
2. Client in general
2.1. Account
2.1.1. What is my password?
2.1.2. I am going to reinstall my OS. What to do?
2.1.3. I lost my password.
2.1.4. How do i change my nick name?
2.2. Economy
2.2.1. Do i have to pay real money?
2.2.2. What's all this money stuff good for anyway? I just want to play!
2.2.3. I'm out of money! How do I get more?
2.3. Collecting
2.3.1. Why there aren't any fixed packs?
2.3.2. How can i buy promotional/special cards?
2.4. Sorting and filtering the collection
2.4.1. How do i show cards i own?
2.5. Trading
2.5.1. How do I put cards on my have list?
2.5.2. My have-list is still empty?
2.6. Selling
2.6.1. How do i set a price for my card?
2.6.2. When i sell a card, my prices is always higher than others.
2.7. Decks
2.7.1. How do i use proxies?
2.7.2. I exported a deck but i can't find it?
2.7.3. How do i import an existing deck?
2.8. Playing
2.8.1. Can i play sealed deck games?
2.8.2. How do i attach cards together?
2.9. Tricks and Tips
2.9.1. How can i restore collection default view?
3. Mtg
3.1. Playing
3.1.1. How can i alter my life points?
3.1.2. I try to say a number, but my life changes? That sucks.
3.2. Specific cards
3.2.1. Cursed Scroll.
3.2.2. Hymn to Tourach.
3.2.3. Future Sight.
3.2.4. Summoner's Egg.
3.2.5. Parallel Thoughs.
3.2.6. Shahrazad.
3.3. Rules
3.3.1. What is Tribal War?
4. Metw
4.1. General
4.1.1. Balrog boosters?
4.1.2. Rarity distributon of Balrog boosters?
4.2. Decks
4.2.1. How to build 2 different hazard decks?
4.3. Playing
4.3.1. Deck exhausted, what to do?
4.3.2. Can i play solitaire?
4.4. Specific cards
4.4.1. Aware of their Ways.
4.4.2. Barrow-blade.
4.4.3. Goblin Faces.
4.4.4. Secret News.
4.4.5. Long Dark Reach.
5. Server
5.1. Using server stuff
5.1.1. My table does not connect to my local server.
5.2. How do i add a table?
6. Contributing
6.1. Graphics
6.1.1. Can i make a custom avatar?
6.1.2. What are specifications for avatar images?
Frequently Asked Questions
Approximately 300Mhz PC is tested and it is playable (anyone using
less than that, please inform). Non-PC system users may adjust the
approximation accordingly.
As much as it can get, 160M at least recommended. Seriously, cards
eat lot of memory and they are generated when needed. Memory
consumption can be stopped in non-Windows versions by limiting the
maximum amount of RAM the application can get (see man
ulimit).
Image cache may consume over 1G of disk space. If you don't want
that, use --nocache argument for your client. (Not
implemented on Windows.)
Gccg does not need much bandwidth. It is tested using 56K modem
connection and it is playable just fine. However, during login
there are lot of information to transfer and that may take a
while.
The resolution 1024x768 or above is recommended, while 800x600 is
still playable. See also 1.2.4.
Your Gccg-window
is too big for your screen. Increase your resolution beyond
1024x768, move the window upwards, use full screen mode or resize
the window.
Windows: edit the batch file (Game.bat) which launches the game and replace
the line
ccg_client.exe --user %USER% %1 %2 %3 %4 %5 %6 %7 %8 %9 game.xml
with
ccg_client.exe --full --user %USER% %1 %2 %3 %4 %5 %6 %7 %8 %9 game.xml
Other systems: launch the client using
./Game --full
Note: Ctrl+Alt+F toggles full screen on and off, but it
works only in Linux currently. Waiting for SDL library to
implement it for other systems too.
Note: In windows, you can go back from the full screen mode using Alt+Tab.
The application is not yet very easily resizeable. You can add
parameter --geometry 800x600 to get 800x600 screen for
example. Follow instructions in 1.2.3. replacing the parameter --full with your desired geometry
setting.
You can ask people around for help. If you don’t want to
show that you are newbie (well, they see it anyway, because you
are a rat!), you can right click everything and try to figure out
things from the context menus. Pressing F1 shows you list
of commands to use in addition to menus. You can get more info
about commands using
/help command
Then you must change your avatar. Check the list of avatars from here.
You can set your own quote or short message using /set plan
text to add.
The input line must be clear when using these during play.
Press backspace until your input line is empty.
Use /bind /eval MenuByContext() and press a key to bind the right button to the one of unused keys.
Use /bind /eval MouseMiddleClick() and press a key to bind the middle button to the one of unused keys. You can also use Alt+left click instead of middle clicking.
The client generates a random password for you when you register
yourself into the game first time. The server stores your password
at the first login. After that, your password must match or you
are not able to login. (If you really want to know what your
password is, check ~/.gccg/Game/password (or
C:\.gccg\Game\password in Windows).
Make a backup copy of your ~/.gccg directory (or
C:\.gccg in Windows). It contains your
passwords and decks.
Ask an administrator to send the password file for you by email
and apologize that you didn't read the FAQ 2.1.2. NEW: When you receive your password, drop that to your
~/.gccg/Game/password and launch the client.
(C:\.gccg\Game\password in Windows.)
Start an another account and ask admin to remove older account
before you get caught and recieve a lifetime ban. ;)
No. It is purely imaginary. Everything is free of charge.
Don't worry, it is fully optional. You can add any card to your
deck, it will merely be considered a proxy. (Do know that once you
start the collecting it turns out addictive.)
a) You earn money by winning (or even when losing) games.
b) You earn even more money by playing games with a bet (see
$num markings on tables).
c) Sell your cards.
d) Collect all cards of a published set and register it.
All fixed decks are included (or are going to be included) as
sample decks for the game. This leaves you some collecting tasks
to fill missing cards for the sample decks.
You can't unless someone has one for sale. You earn one random
promotional/special card by playing a game without proxies.
Use
/select have>0
or actually /select have is enough, since have
evaluates to a positive number if you have one or more
cards. Check also if there is already a filter for "Sealed deck"
for the game in question (right click collection border, choose
"Select display..." and look for "Sealed deck").
Actually you don’t. The server generates it for you from two things:
1) All cards you have for sale are concidered also tradeable.
2) If you have more than trade_limit cards, all extras
are tradeable. Default trade_limit is 4 and can be
altered using the command
/set trade_limit n
where n is your new trade_limit.
The meta server saves bandwidth by reducing the list of potential
trades before sending the list to the client. All cards you don’t have
in your /want-list, are not sent to you. Now because of
selling and wanting are exclusive, you can’t see your cards for
sale in your /have-list. However, you can see the cards
you have more than your trade_limit and still want them.
Type in a number while mouse over the card and press enter.
You can change the default behaviour. Try /set price lower for
example. The possible values are lower, higher, same or default. See more information about the last value /help default.
Just put any unowned cards to the deck. They are displayed with
red note if you don’t have them. Server complains about your
proxies, but you can safely ignore it.
Note: You should agree with the opponent before the game if you
are going to use proxies.
Check C:\.gccg\Game\export (Windows) or ~/.gccg/Game/export/ (non-Windows).
Write a simple text file where you put line by line number of
each card and the card name. If your deck has more sections than
just a main deck, add section names without any preceding
number. You can check the examples in the directory
decks/Game/. When your deck is ready, put it to
your import directory which is at the same subtree as
your export directory (See
2.7.2.) After that you
can try importing it (Ctrl+I).
Tip: Don't copy any Gccg comment headers from the sample
decks. Without them, the client tries harder to resolve unrecognized card
names. Otherwise it assumes a Gccg-exported deck with precisely
correct card names.
Note: Gccg supports also other deck formats like NetMECCG and
Apprentice and those decks are importable without any modifications.
Yes, check out /help sealed.
To attach a card to another card, move the cursor over the card
you wish to attach. Then, hold down the Control key. While
holding the Control key, click and move the mouse as if you
were dragging the card until your cursor is over the second
card. Let go of the Control key.
You can bind an menu option Select Display.../Default to a key by
/bind /eval SetBookIndex("default","default")
and pressing the target key.
You can set the life to the specified n by simply typing
n and pressing Enter. You can also increase it
by the specified amount by preceding the number with +
sign or decrease it by preceding with - sign.
Add one space before or after the number.
You name a card (Ctrl+middle click over the card and
press enter) and
shuffle your hand (Ctrl+S over your hand). Then
your opponent left clicks your hand to expand it to the full
size and chooses from the menu "Reveal card" over the chosen card.
Left click the opponent's hand to expand it to the full size and
shuffle it (Ctrl+S over the hand). Then select "Force
discard" twice over the selected cards.
Just reveal your deck (Ctrl+F over your deck). It shows
the topmost card all the time then.
Play imprinted card face down, then use Imprint/Equip from menu.
Look at your deck (Ctrl+L) and set seven cards aside
(End). Then shuffle your library (Ctrl+S) and choose "Shuffle
and put to the top of the deck". Then play seven times "Play a card face down"
from your deck. Finally arrange cards to the table so that both agree which is the
top of the pile.
NEW: Move your all table cards to one pile without changing their rotation.
Note that you must put face down morph etc cards at the bottom of the pile.
Then play all your hand cards face down to the top of the pile. Now
put all your discard cards face up to the top of pile.
And finally, put counters to the topmost card indicating your life.
If you don't have hand cards, you may need to use some other marking than
face down hand cards.
Tribal War has three variants: T1, T1.5 and Ante. The rules are the same
as normal T1, T1.5 or Ante, but your deck must contain 33% creatures
having the same type. Creatures having more than one type, counts
toward any of the types it have. Following cards are restricted to one in the
T1 variant: An-Zerrin Ruins, Engineered Plague,
Extinction and Coat of Arms. The cards are
banned in the T1.5 variant. In the Ante variant there are no
additional restrictions.
That was a design decision made by play testing team long time
ago. Two fixed decks aren't very collectable and randomized
boosters fits much better to Gccg collecting scheme.
Take two boxes and count each card. You get number of times that
card appear on a virtual "common" sheet.
You can simply make two versions of the same deck with different
hazard strategies. However, another method is to make actually 3
decks: one common part, one versus minion part, one versus hero
part. Just before play, use a command /newdeck play and
merge appropriate parts to the deck using "Add cards from another
deck..." option. This causes a little more work before a game, but
makes updating common part easier.
Hide the discard pile (Ctrl+F) if revealed.
Look at your discard pile (Ctrl+L) and press
Home key over all sites in your discard pile. Now select
up to 5 cards to put into the sideboard. Right click each of them
and select "Put to sideboard". Now close the discard viewer
(Esc) and look at your sideboard (left click or
Ctrl+L). Press Delete over each card you wish to
put into your deck. Finally, close the sideboard viewer and choose
"Shuffle to the deck" from the discard pile context menu. Don't
forget to reveal your discard pile again if it must be revealed.
NEW: Not really, but there is one little tool, which may help
you in one player game to simulate hazards. You can select hazard deck
(stored in scripts/Metw/*.hazards in Gccg-format) using command
/hazard. Without arguments it lists available hazards. You
can load one of them. Pressing Ctrl+Tab sets next card aside
from the top of the hazard deck. You can do with it whatever you want.
Opponent shuffles (Ctrl+S) his discard pile and then
sets aside (End key) top 4 cards from the discard
pile. Then he reveals (Ctrl+F) the cards set
aside. You choose one (ctrl+middle click and press
Enter). The chosen card is then removed from the
game and opponent discards (Delete) the rest.
In order to get the correct item score you can press Ctrl++ over the
Dagger of Westernesse and Ctrl+- over the
Barrow-blade.
Press End key over your opponent's deck to get cards
aside. Then play them one by one face down (menu). For each card tell
opponent wheter to put it to the top or to the bottom of the deck.
Opponent can then use Home to put a card to the top of the
deck and Ctrl+Home to put a card to the bottom of the
deck.
Left click your opponent's hand to expand it to the full
size. Shuffle it (Ctrl+S) and choose 5 times "Reveal
card" menu option over the chosen cards.
Set aside normally and play a creature if any.
Then choose "Shuffle and put to the top of the deck" from the menu
of cards set aside.
Add --server your.ip.here to your server launch command.
NEW: See instructions.
Yes. Create an image fulfilling the avatar specifications and drop it
to the directory graphics/avatar for testing. If it looks fine, send it
to the author who will include it to the next build of the client.
PNG-files 32x32, pure black (R,G,B = 0,0,0) is invisible. The
picture must not violate copyrights or good taste.